Patch notes, Feb. 19, 2020
HyperDot » Devlog
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Bug fixes
- Fixed issues with mouse not reacting appropriately on the level select screen in campaign.
- Fixed graphics issue where the token counter kept the color of the player after playing in multiplayer.
- Fixed cross enemies to spin in the same direction they spawned in.
- Fixed control button in color select to show the correct input and show it faster.
- Fixed error with level modifiers displaying incorrectly in the freeplay pause menu.
- Fixed issue where if player picks up a Time power-up right before dying, screen doesn't reset until the next Time power-up is grabbed or until after next death.
- Fixed bug in level editor that prevented enemies with multiple spawners from being copied.
- Achievements now are checked when the player first starts the game to try to prevent missing achievements from unlocking.
- Fixed bug where Level 101: Corrupted didn’t show correct completion status.
- Stopped “unlocked” prompt from displaying after the player completes the game.
Updates
- Added modifier tags to the screen before trials.
- Adjusted token and area spawns to not be in the center of the arena.
- Ambient sound can now be toggled on and off.
- Suppressed the Tobii Eye Tracking settings notification from popping repeatedly.
- Changed various minor graphical inconsistencies.
- Lowered amount of enemies that spawn in Level 40: Sliced.
Files
HyperDot | Windows 91 MB
Version 2 Feb 19, 2020
HyperDot | Linux 87 MB
Version 2 Feb 19, 2020
HyperDot | Mac 85 MB
Version 2 Feb 19, 2020
Get HyperDot
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HyperDot
Dodge Everything
Status | Released |
Publisher | |
Authors | GLITCH, Tribe Games |
Genre | Action |
Tags | Abstract, Arcade, Minimalist |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, One button |
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