Patch Notes, Apr. 8, 2020
HyperDot » Devlog
Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email support@tribe-games.com.
Bug Fixes
- Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick"
- In random, fixed bug with the area staying on the screen giving players no score after a reset round
- Fixed graphical issues within the level editor
- Fixed issue with mouse not allowing you to copy and paste enemies
- Fixed issue with Escape not pausing the game if you are using a mouse
- Mouse now highlights enemy parameters correctly
- Typing a leading decimal place in a parameter will now automatically put in "0." rather than preventing you from typing
- Values default to 0 when clearing number from parameters
- Level Editor now shows keyboard controls when using a mouse
- Fixed issue where the parameters would sometimes reset to 0
- Fixed enemy angle guides not lining up with actual angles
- Fixed issue with enemy angles not being preserved when multiple spawners are active
Updates
- Updated layout of Level editor to look similar to other menus
- Mouse and Keyboard now have special controls that appear for copy and paste (for enemies)
- Streamlined wave timing editing
- Clicking other enemy buttons or outside the current enemy closes the current selected enemy
- Updated buttons to allow mouse to toggle range parameters on enemies
- Mouse controls now have access to Copy/Paste for enemy parameters
- Added a confirmation prompt if you have changed the current level before quitting out of the editor to prevent loss of work
Files
HyperDot | Windows 91 MB
Version 3 Apr 08, 2020
HyperDot | Linux 87 MB
Version 3 Apr 08, 2020
HyperDot | Mac 85 MB
Version 3 Apr 08, 2020
Get HyperDot
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HyperDot
Dodge Everything
Status | Released |
Publisher | |
Authors | GLITCH, Tribe Games |
Genre | Action |
Tags | Abstract, Arcade, Minimalist |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, One button |
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